SG Interactive is basically a Stargate: Offworld original idea as a fandom track event. Basically, as a volunteer fan panelist, I was asked in Spring 2008 to host a screening of an episode of Stargate: SG-1 and come up with funny ways for the audience to be involved.
From that point, SGI became the brainchild of three main creators: Cali Boyd, a gal who goes by the moniker Wiccy (I know her name, but only use it on official documents), and myself. We worked for about four months on the project, culminating in a track room event with about 70 guests.
Essentially, the creation team met online via live chat a few times, did some forum threads, and eventually developed an edited script of the episode complete with prompts, interactive dialogue, sign cues, and prop interaction cues. Imagine a mix of The Rocky Horror Picture Show crashing into an episode of Mystery Science Theater 3000, then the collided mess tumbling through an active wormhole.
We managed to assemble about 50 prop bags complete with toy guns, whiffle balls, baggies of Froot Loops, spoons, file folders with loos leaf paper, and more. These were sold for our convention charity to those who wanted to truly embrace the interactive experience.
I'm certain that it's one of those "niche" events that might frighten any but the purest Stargate fans. We did have an awesome time, though, and we've received some great reviews. In 2009, we are considering the idea of attaching a theme party before/after the screening, related to the episode chosen. Already, we have about fifteen ideas to sift through for a possible episode, based on forum suggestions for what the fans want.
I just wanted to talk a little about the project I spearhead for our fans. It started as a whisper, but is now considered one of the must-have events for our track. And when you aim to please 200+ Stargate fans from diverse backgrounds, it's a nice compliment.
Back to the project desk!
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